![]() ![]() YOU SHOULD PRINT OR SAVE A COPY OF THIS AGREEMENT FOR FUTURE REFERENCE. eyelids, lips bones).PLEASE READ THIS AGREEMENT CAREFULLY BEFORE DOWNLOADING SOFTWARE FROM THIS WEBSITE. ![]() This is especially useful for facial animation, when bones are animated in translation/location instead of rotation (e.g. Location: Click this checkbox to enable location retargetting. Typically, characters facing the Y axis should have this values set to Y. IK Axis Correc: Axis used to correct IK bones alignment if necessary, in World Space coordinates. foot parented to calf, calf parented to thigh bone. Works if the target bones IK hierarchy is valid, e.g. Less accurate than absolute, but great if the source animation doesn’t comply with IK constraints requirement, such as broken geometric plane.Īdd IK Constraints: If enabled, add automatically IK constraints to the target bones when retargetting. Relative:Chain: The IK pole is treated as a child of the IK bones chain. Less accurate than absolute, but great if the source animation doesn’t comply with IK constraints requirement, such as broken geometric plane. Relative:Target : The IK pole is treated as a child of the target bone. Ideal if the input skeleton has high quality, refined animation data. IK Pole Mode: Defines how the IK pole should be evaluated.Ībsolute: Evaluate the exact IK pole position based on the real IK pole vector as defined by the bones geometric plane.IK World Space: Use world IK coordinates instead of relative/local, works better under certain circumstances, for example if the character is spinning. If not set, the IK pole position is skipped. When retargetting, the IK pole position is automatically calculated and transferred to this bone. When retargetting to rigs with complex controllers like Auto-Rig Pro, Rigify,… make sure to switch to IK mode the controllers of these rigs (e.g., switch to IK mode the legs when using this IK retargetting option for the feet) ![]() If enabled, will retarget the translation data of the bone as well, if disabled only rotations are transferred. ![]() IK: Useful for accurate feet and hands retargetting. Set as Root: Define this bone as the root bone, typically the first or second bone of the bones hierarchy (hips or pelvis), setting it as “Root” allows to use translation retargetting on it. ![]()
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